Gates › Control Flow › Branch

Branch

Exec gate Control Flow 2 in 2 out ⬚ 1x1

Routes an execution pulse through the true or false output based on a condition.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Cond (bool), Exec (exec). Produces 2 outputs: Exec Out A (exec), Exec Out B (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Cond (bCond) bool No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out A (ExecOutA) exec No tooltip in source
Exec Out B (ExecOutB) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Branch
Component class
BrickComponentType_Exec_Branch
Kind
exec
Family
Branch
Search tags
if else conditional condition true false choose route split
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.