Gates › Zones › Brick Removed From Zone Event

Brick Removed From Zone Event

Internal / physical Zones 1 in 3 out ⬚ 1x1

Triggers when a brick is removed from inside the connected zone, outputting the deleted brick and the player who removed it. Use it to detect demolition or enforce build-area rules.

The supplementary gate_docs.json calls this “Brick Removed From Zone”. The primary inventory name (Brick Removed From Zone Event) is shown here, matching the in-game UI.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 1 wire input: Zone (any). Produces 3 outputs: Brick (brick), Character (character), Exec (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Zone any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Brick brick No tooltip in source
Character character No tooltip in source
Exec exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Internal_ZoneEvent_BrickRemoved
Component class
BrickComponentType_Internal_ZoneEvent_BrickRemoved
Kind
internal
Family
ZoneEvent
Search tags
brick removed remove deleted delete destroyed destroy demolition zone area event
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.