Brick Removed From Zone Event
Triggers when a brick is removed from inside the connected zone, outputting the deleted brick and the player who removed it. Use it to detect demolition or enforce build-area rules.
The supplementary
gate_docs.json calls this
“Brick Removed From Zone”. The primary inventory name
(Brick Removed From Zone Event) is shown here, matching the in-game UI.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 1 wire input: Zone (any). Produces 3 outputs: Brick (brick), Character (character), Exec (exec).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Zone | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Brick | brick | No tooltip in source |
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Internal_ZoneEvent_BrickRemoved
- Component class
- BrickComponentType_Internal_ZoneEvent_BrickRemoved
- Kind
- internal
- Family
- ZoneEvent
- Search tags
- brick removed remove deleted delete destroyed destroy demolition zone area event
- Half size
- 5 × 5 × 2