Gates › Interactive › Button

Button

Internal / physical Interactive 5 in 3 out

Outputs a wire signal when clicked. Remains active so long as the interact button is held down.

The supplementary gate_docs.json calls this “Square Button”. The primary inventory name (Button) is shown here, matching the in-game UI.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 5 wire inputs: Allow Nearby Interaction (bool), Hidden Interaction (bool), Press Sound (any), Prompt Custom Label (string), Release Sound (any). Produces 3 outputs: Held (bool), Character (character), Press Count (int).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Allow Nearby Interaction (bAllowNearbyInteraction) bool Allows players near the button in third person to interact with this brick without aiming at it.
Hidden Interaction (bHiddenInteraction) bool This interactable will not change the player's crosshair or pop up any labels.
Press Sound (PressSound) any Sound played when you press the button down.
Prompt Custom Label (PromptCustomLabel) string Text label to use when the prompt widget appears.
Release Sound (ReleaseSound) any Sound played when you release the button.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Held (bHeld) bool Whether the button is held.
Character character Character that just interacted with this brick.
Press Count (PressCount) int Number of people currently holding this button.

Source details

Brick asset
B_Button
Component class
Component_Internal_AnimatedButton
Kind
internal
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.