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Get Angular Velocity of Entity
Get Angular Velocity of Entity
Returns the angular velocity of a physics-simulated entity; use it to detect or copy how a prop is spinning.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 2 wire inputs: Entity (entity), Exec (exec). Produces 2 outputs: Angular Velocity (vector), Exec Out (exec).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Angular Velocity (AngularVelocity) | vector | No tooltip in source |
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Entity_GetAngularVelocity
- Component class
- BrickComponentType_Exec_Entity_GetAngularVelocity
- Kind
- exec
- Family
- Entity
- Half size
- 5 × 5 × 2