Gates › Zones › Get Entities In Zone

Get Entities In Zone

Exec gate Zones 4 in 1 out ⬚ 1x1

Replaces an object array with permitted entities currently inside the connected zone, optionally filtered by exact tag; use it for area effects. The zone needs Detect Entities on.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Array Var Ref (arrayVarRef), Exec (exec), Tag Filter (string), Zone (any). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Array Var Ref (ArrayVarRef) arrayVarRef No tooltip in source
Exec exec No tooltip in source
Tag Filter (TagFilter) string No tooltip in source
Zone any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Zone_GetEntities
Component class
BrickComponentType_Exec_Zone_GetEntities
Kind
exec
Family
Zone
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.