Gates › Maps › Get Map Keys

Get Map Keys

Exec gate Maps 4 in 1 out ⬚ 1x1

Writes every key from the connected map into the connected Array Var. Use it to make a list of player names, IDs, objects, bricks, or components that can be processed one by one. Keys whose brick or component no longer exists are left out unless Include Dead is set.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Array Var Ref (arrayVarRef), Include Dead (bool), Exec (exec), Map Var Ref (varRef). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Array Var Ref (ArrayVarRef) arrayVarRef No tooltip in source
Include Dead (bIncludeDead) bool No tooltip in source
Exec exec No tooltip in source
Map Var Ref (MapVarRef) varRef No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_MapVar_GetKeys
Component class
BrickComponentType_Exec_MapVar_GetKeys
Kind
exec
Family
MapVar
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.