Gates › Entity Movement › Get Own Location and Rotation

Get Own Location and Rotation

Exec gate Entity Movement 1 in 3 out ⬚ 1x1

Returns this gate brick's location and rotation, or its outermost containing microchip brick's location and rotation when placed inside a microchip.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 1 wire input: Exec (exec). Produces 3 outputs: Exec Out (exec), Location (vector), Rotation (rotator).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
Location vector No tooltip in source
Rotation rotator No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_GetOwnTransform
Component class
BrickComponentType_Exec_GetOwnTransform
Kind
exec
Family
—
Search tags
self own brick microchip location position rotation transform coordinates
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.