Gates › References › Particle Reference

Particle Reference

Unclassified References 0 in 1 out 1 config

Outputs the selected particle system as a reference. Connect it to a Particle Emitter to choose an effect such as smoke, sparks, or fire.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 1 output: Value (entity). Configured with 1 property (set on the gate, not wired): Asset (object).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Value entity No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Asset object No tooltip in source

Source details

Brick asset
BrickComponentType_ParticleReference
Component class
BrickComponentType_ParticleReference
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.