Gates › Events › Player Joined Team Event

Player Joined Team Event

Event Events 0 in 5 out ⬚ 1x1

Pulses when a user joins a team and outputs the team, their persistent player reference, user ID, and user name.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 5 outputs: Exec Out (exec), Player State (entity), Team (entity), User Id (string), User Name (string).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source
Player State (PlayerState) entity No tooltip in source
Team entity No tooltip in source
User Id (UserId) string No tooltip in source
User Name (UserName) string No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_Gamemode_ControllerJoinedTeam
Component class
BrickComponentType_Event_Gamemode_ControllerJoinedTeam
Kind
event
Family
—
Half size
6 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.