Player Joined Team Event
Pulses when a user joins a team and outputs the team, their persistent player reference, user ID, and user name.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 5 outputs: Exec Out (exec), Player State (entity), Team (entity), User Id (string), User Name (string).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
| Player State (PlayerState) | entity | No tooltip in source |
| Team | entity | No tooltip in source |
| User Id (UserId) | string | No tooltip in source |
| User Name (UserName) | string | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_Gamemode_ControllerJoinedTeam
- Component class
- BrickComponentType_Event_Gamemode_ControllerJoinedTeam
- Kind
- event
- Family
- —
- Half size
- 6 × 5 × 2