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Point Light
Point Light
The brick produces light.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 8 wire inputs: Cast Shadows (bool), Enabled (bool), Match Brick Shape (bool), Brightness (float), Use Brick Color (bool), Color (color), Radius (float), Ray Tracing Visibility (int). Produces no wire outputs.
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Cast Shadows (bCastShadows) | bool | No tooltip in source |
| Enabled (bEnabled) | bool | No tooltip in source |
| Match Brick Shape (bMatchBrickShape) | bool | No tooltip in source |
| Brightness | float | No tooltip in source |
| Use Brick Color (bUseBrickColor) | bool | No tooltip in source |
| Color | color | No tooltip in source |
| Radius | float | No tooltip in source |
| Ray Tracing Visibility (RayTracingVisibility) | int | No tooltip in source |
Wire outputs
Wires the gate produces.
No wire outputs.
Source details
- Brick asset
- Component_PointLight
- Component class
- Component_PointLight
- Kind
- unknown
- Family
- —
- Half size
- 5 × 5 × 2