Gates › Environment › Point Light

Point Light

Unclassified Environment 8 in 0 out

The brick produces light.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 8 wire inputs: Cast Shadows (bool), Enabled (bool), Match Brick Shape (bool), Brightness (float), Use Brick Color (bool), Color (color), Radius (float), Ray Tracing Visibility (int). Produces no wire outputs.

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Cast Shadows (bCastShadows) bool No tooltip in source
Enabled (bEnabled) bool No tooltip in source
Match Brick Shape (bMatchBrickShape) bool No tooltip in source
Brightness float No tooltip in source
Use Brick Color (bUseBrickColor) bool No tooltip in source
Color color No tooltip in source
Radius float No tooltip in source
Ray Tracing Visibility (RayTracingVisibility) int No tooltip in source

Wire outputs

Wires the gate produces.

No wire outputs.

Source details

Brick asset
Component_PointLight
Component class
Component_PointLight
Kind
unknown
Family
—
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.