Projectile Entered Zone Event
Triggers when a projectile enters the connected zone and outputs the projectile plus any available firing character, weapon type, and weapon name. Use it for targets or shields.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 1 wire input: Zone (any). Produces 5 outputs: Character (character), Exec (exec), Projectile (entity), Weapon (entity), Weapon Name (string).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Zone | any | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Character | character | No tooltip in source |
| Exec | exec | No tooltip in source |
| Projectile | entity | No tooltip in source |
| Weapon | entity | No tooltip in source |
| Weapon Name (WeaponName) | string | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Internal_ProjectileZoneEvent_Entered
- Component class
- BrickComponentType_Internal_ProjectileZoneEvent_Entered
- Kind
- internal
- Family
- ProjectileZoneEvent
- Search tags
- bullet rocket missile weapon shot projectile entered enter overlap area trigger detector
- Half size
- 6 × 5 × 2