Gates › Math - Rotations › Quaternion Slerp

Quaternion Slerp

Expression (pure) Math - Rotations 3 in 1 out 2 config ⬚ 1x1

Smoothly blends between two orientations by Alpha, useful for turning objects or cameras without abrupt jumps.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Alpha (float), Input A (any), Input B (any). Produces 1 output: Output (any). Configured with 2 properties (set on the gate, not wired): Clamp Alpha (bool), Shortest Path (bool).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Alpha float No tooltip in source
Input A (InputA) any No tooltip in source
Input B (InputB) any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Output any No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Clamp Alpha (bClampAlpha) bool No tooltip in source
Shortest Path (bShortestPath) bool No tooltip in source

Source details

Brick asset
B_1x1_Gate_Expr_QuatSlerp
Component class
BrickComponentType_Expr_QuatSlerp
Kind
expr
Family
QuatSlerp
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.