Gates › Bricks & Components › Remove Component

Remove Component

Exec gate Bricks & Components 2 in 1 out 1 config ⬚ 1x1

Removes the brick's component of the selected type after the current update when executed, unless an Add Component of its type runs first. Only components that can be added with the applicator are removed.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 2 wire inputs: Brick (brick), Exec (exec). Produces 1 output: Exec Out (exec). Configured with 1 property (set on the gate, not wired): Component Type (object).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Brick brick No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Configuration properties

Set on the gate itself in its properties panel — not wired. Distinct from inputs.

Display name Type Tooltip
Component Type (ComponentType) object No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_RemoveComponent
Component class
BrickComponentType_Exec_RemoveComponent
Kind
exec
Family
—
Search tags
component remove detach delete brick light applicator
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.