Gates › Entity Movement › Set Angular Velocity of Entity

Set Angular Velocity of Entity

Exec gate Entity Movement 3 in 1 out ⬚ 1x1

Sets the angular velocity of a physics-simulated entity; use it to start, stop, or control a spinning prop.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Angular Velocity (vector), Entity (entity), Exec (exec). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Angular Velocity (AngularVelocity) vector No tooltip in source
Entity entity No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Entity_SetAngularVelocity
Component class
BrickComponentType_Exec_Entity_SetAngularVelocity
Kind
exec
Family
Entity
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.