Gates › Entity Movement › Set Entity Visible

Set Entity Visible

Exec gate Entity Movement 3 in 1 out ⬚ 1x1

Shows or hides a physics object or dynamic brick grid. Hidden ones keep their collision and only render for players holding a tool that shows hidden bricks.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Visible (bool), Entity (entity), Exec (exec). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Visible (bVisible) bool No tooltip in source
Entity entity No tooltip in source
Exec exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Entity_SetVisible
Component class
BrickComponentType_Exec_Entity_SetVisible
Kind
exec
Family
Entity
Search tags
hide hidden invisible show grid physics object
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.