Gates › Entity Movement › Set Location and Rotation of Entity

Set Location and Rotation of Entity

Exec gate Entity Movement 4 in 1 out ⬚ 1x1

Teleports an entity to an exact world-space location and rotation; use it to reset moving objects or place players at checkpoints.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Entity (entity), Exec (exec), Rotation (rotator), Vector (vector). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Entity entity No tooltip in source
Exec exec No tooltip in source
Rotation rotator No tooltip in source
Vector vector No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Entity_SetLocationRotation
Component class
BrickComponentType_Exec_Entity_SetLocationRotation
Kind
exec
Family
Entity
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.