Gates › Teams & Scores › Set Player Team Pinned

Set Player Team Pinned

Exec gate Teams & Scores 3 in 1 out ⬚ 1x1

Pins or unpins a player on their current team; pinning prevents automatic team sorting from moving them.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 3 wire inputs: Pinned (bool), Exec (exec), Player State (entity). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Pinned (bPinned) bool No tooltip in source
Exec exec No tooltip in source
Player State (PlayerState) entity No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_Gamemode_SetTeamPinned
Component class
BrickComponentType_Exec_Gamemode_SetTeamPinned
Kind
exec
Family
Gamemode
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.