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Entity Movement ›
Set Rotation of Entity
Set Rotation of Entity
Sets an entity's exact world-space rotation without moving it; use it to aim or reset a movable object.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes 3 wire inputs: Entity (entity), Exec (exec), Rotation (rotator). Produces 1 output: Exec Out (exec).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Entity | entity | No tooltip in source |
| Exec | exec | No tooltip in source |
| Rotation | rotator | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Exec Out (ExecOut) | exec | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Exec_Entity_SetRotation
- Component class
- BrickComponentType_Exec_Entity_SetRotation
- Kind
- exec
- Family
- Entity
- Half size
- 5 × 5 × 2