Gates › Effects › Spawn Explosion At

Spawn Explosion At

Exec gate Effects 6 in 1 out ⬚ 1x1

Spawns the selected projectile type's normal impact explosion at an absolute world position with scale, damage multiplier, and character instigator inputs.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 6 wire inputs: Damage Multiplier (float), Exec (exec), Instigator (entity), Projectile Type (any), Scale Multiplier (float), World Position (vector). Produces 1 output: Exec Out (exec).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Damage Multiplier (DamageMultiplier) float No tooltip in source
Exec exec No tooltip in source
Instigator entity No tooltip in source
Projectile Type (ProjectileType) any No tooltip in source
Scale Multiplier (ScaleMultiplier) float No tooltip in source
World Position (WorldPosition) vector No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Exec Out (ExecOut) exec No tooltip in source

Source details

Brick asset
B_1x1_Gate_Exec_SpawnExplosionAt
Component class
BrickComponentType_Exec_SpawnExplosionAt
Kind
exec
Family
—
Search tags
explode blast detonate projectile impact damage effect bomb
Half size
7 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.