Stopwatch
Counts upward while running, can be restarted, paused, or resumed, and emits Expired when a positive Limit is reached. Use it to track elapsed time or trigger an action after a delay.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Counts elapsed time upward (the EA3.2 rename of the old Timer-up behavior). Use for lap times and "how long since".
- Lap / race timing
- Measure how long a state has held
Show elapsed seconds
// In-game: Stopwatch gate (was "Timer" before EA3.2).
// Wire its elapsed-time output into a DisplayText. Renamed from Timer to Stopwatch in EA3.2 per the official patch notes. Verify its exact ports in-game.
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
| Display name | Type | Tooltip |
|---|---|---|
| Limit | float | No tooltip in source |
| Pause | exec | No tooltip in source |
| Restart | exec | No tooltip in source |
| Resume | exec | No tooltip in source |
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Expired | exec | No tooltip in source |
| Time | float | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Stopwatch
- Component class
- BrickComponentType_Stopwatch
- Kind
- pseudo
- Family
- Timer
- Half size
- 5 × 5 × 2