Gates › Timing › Stopwatch

Stopwatch

Pseudo Timing 4 in 2 out ⬚ 1x1

Counts upward while running, can be restarted, paused, or resumed, and emits Expired when a positive Limit is reached. Use it to track elapsed time or trigger an action after a delay.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Counts elapsed time upward (the EA3.2 rename of the old Timer-up behavior). Use for lap times and "how long since".

Show elapsed seconds

// In-game: Stopwatch gate (was "Timer" before EA3.2).
// Wire its elapsed-time output into a DisplayText.

Renamed from Timer to Stopwatch in EA3.2 per the official patch notes. Verify its exact ports in-game.

Example grounded in the wirescript built-ins docs (documented behavior). Wirescript is the community language; in-game you wire the equivalent gates by hand, and names can differ from the UI label.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Limit float No tooltip in source
Pause exec No tooltip in source
Restart exec No tooltip in source
Resume exec No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Expired exec No tooltip in source
Time float No tooltip in source

Source details

Brick asset
B_1x1_Gate_Stopwatch
Component class
BrickComponentType_Stopwatch
Kind
pseudo
Family
Timer
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.