Gates › Interactive › Target

Target

Unclassified Interactive 1 in 5 out ⬚ 2x2F

Outputs a wire signal when hit with a projectile.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 1 wire input: On Time (float). Produces 5 outputs: Just Hit (bool), Character That Just Hit (character), Damage (float), Weapon Name That Just Hit (string), Weapon That Just Hit (entity).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
On Time (OnTime) float The amount of time that the target turns "On" when shot. Set to 0 for one tick. The target cannot report new information while it is on.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Just Hit (bJustHit) bool Whether the target was just hit and is waiting out its hit timeout.
Character That Just Hit (CharacterThatJustHit) character Character that just hit the target.
Damage float How much damage came from the hit.
Weapon Name That Just Hit (WeaponNameThatJustHit) string No tooltip in source
Weapon That Just Hit (WeaponThatJustHit) entity No tooltip in source

Source details

Brick asset
B_2x2F_Target
Component class
Component_Target
Kind
unknown
Family
—
Half size
10 × 10 × 2

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.