Gates › Interactive › Toggle Switch

Toggle Switch

Internal / physical Interactive 4 in 2 out

A switch that flips when interacted with. Outputs True when turned on, and outputs False when turned off. gate_docs

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Allow Nearby Interaction (bool), Hidden Interaction (bool), Interact Sound (any), Prompt Custom Label (string). Produces 2 outputs: Enabled (bool), Character (character).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Allow Nearby Interaction (bAllowNearbyInteraction) bool Allows players near the button in third person to interact with this brick without aiming at it.
Hidden Interaction (bHiddenInteraction) bool This interactable will not change the player's crosshair or pop up any labels.
Interact Sound (InteractSound) any Sound that plays when interacting with this switch.
Prompt Custom Label (PromptCustomLabel) string Text label to use when the prompt widget appears.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Enabled (bEnabled) bool Whether the switch is switched on.
Character character Character that just interacted with this brick.

Source details

Brick asset
B_Switch_Flipped
Component class
Component_Internal_AnimatedSwitch
Kind
internal
Family
—
Half size
5 × 5 × 3

From logic_gate_inventory.simple.json @ 9660107, supplemented by gate_docs.json. Documented behavior, not independently tested.