Gates › Timing › Tween

Tween

Pseudo Timing 4 in 2 out ⬚ 1x1

Smoothly changes Value from its current value to each new Target over Duration using the selected easing curve, then emits Arrived. Use it for doors, lights, rotations, or color changes.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes 4 wire inputs: Direction (int), Duration (float), Function (int), Target (any). Produces 2 outputs: Arrived (exec), Value (any).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

Display name Type Tooltip
Direction int No tooltip in source
Duration float No tooltip in source
Function int No tooltip in source
Target any No tooltip in source

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Arrived exec No tooltip in source
Value any No tooltip in source

Source details

Brick asset
B_1x1_Gate_Tween
Component class
BrickComponentType_Tween
Kind
pseudo
Family
Tween
Half size
5 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.