Gates › World › Whole Grid Targeted Event

Whole Grid Targeted Event

Event World 0 in 5 out ⬚ 1x1

Pulses when a brick on this gate's movable grid without its own Target component is hit. Inside a microchip it affects the outer entity grid, not the microchip's internal bricks.

Diagram

Ports drawn from the source data: inputs left, outputs right, config inside.

How it's used

Structural overview — derived from this gate's ports, not from tested behavior. Takes no wire inputs. Produces 5 outputs: Character That Just Hit (character), Damage (float), Targeted (exec), Weapon Name That Just Hit (string), Weapon That Just Hit (entity).

No curated example for this gate yet. The shape above is accurate (from the inventory); what it does in practice should be confirmed in-game.

Technical details — ports, config & source

Wire inputs

Wires you feed into the gate.

No wire inputs.

Wire outputs

Wires the gate produces.

Display name Type Tooltip
Character That Just Hit (CharacterThatJustHit) character No tooltip in source
Damage float No tooltip in source
Targeted exec No tooltip in source
Weapon Name That Just Hit (WeaponNameThatJustHit) string No tooltip in source
Weapon That Just Hit (WeaponThatJustHit) entity No tooltip in source

Source details

Brick asset
B_1x1_Gate_Event_WholeGridTargeted
Component class
BrickComponentType_Event_WholeGridTargeted
Kind
event
Family
—
Search tags
entire whole grid target targeted hit shot damage event prefab build vehicle
Half size
6 × 5 × 2

From logic_gate_inventory.simple.json @ 9660107. Documented behavior, not independently tested.