Whole Grid Targeted Event
Pulses when a brick on this gate's movable grid without its own Target component is hit. Inside a microchip it affects the outer entity grid, not the microchip's internal bricks.
Diagram
Ports drawn from the source data: inputs left, outputs right, config inside.
How it's used
Structural overview — derived from this gate's ports, not
from tested behavior. Takes no wire inputs. Produces 5 outputs: Character That Just Hit (character), Damage (float), Targeted (exec), Weapon Name That Just Hit (string), Weapon That Just Hit (entity).
Technical details — ports, config & source
Wire inputs
Wires you feed into the gate.
No wire inputs.
Wire outputs
Wires the gate produces.
| Display name | Type | Tooltip |
|---|---|---|
| Character That Just Hit (CharacterThatJustHit) | character | No tooltip in source |
| Damage | float | No tooltip in source |
| Targeted | exec | No tooltip in source |
| Weapon Name That Just Hit (WeaponNameThatJustHit) | string | No tooltip in source |
| Weapon That Just Hit (WeaponThatJustHit) | entity | No tooltip in source |
Source details
- Brick asset
- B_1x1_Gate_Event_WholeGridTargeted
- Component class
- BrickComponentType_Event_WholeGridTargeted
- Kind
- event
- Family
- —
- Search tags
- entire whole grid target targeted hit shot damage event prefab build vehicle
- Half size
- 6 × 5 × 2